Collection of DPF-based plugins for packaging
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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=0
  5. [preset00]
  6. fRating=3.000
  7. fGammaAdj=1.840
  8. fDecay=0.500
  9. fVideoEchoZoom=1.105
  10. fVideoEchoAlpha=1.000
  11. nVideoEchoOrientation=3
  12. nWaveMode=6
  13. bAdditiveWaves=1
  14. bWaveDots=0
  15. bWaveThick=1
  16. bModWaveAlphaByVolume=0
  17. bMaximizeWaveColor=0
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=1
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=100.000
  26. fWaveScale=0.911
  27. fWaveSmoothing=0.500
  28. fWaveParam=0.000
  29. fModWaveAlphaStart=0.500
  30. fModWaveAlphaEnd=1.000
  31. fWarpAnimSpeed=2.599
  32. fWarpScale=0.010
  33. fZoomExponent=0.99990
  34. fShader=1.000
  35. zoom=1.00949
  36. rot=0.00000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.01000
  42. sx=1.00000
  43. sy=1.00170
  44. wave_r=0.000
  45. wave_g=0.000
  46. wave_b=0.000
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.000
  50. ob_r=1.000
  51. ob_g=1.000
  52. ob_b=1.000
  53. ob_a=0.000
  54. ib_size=0.000
  55. ib_r=0.000
  56. ib_g=0.000
  57. ib_b=0.000
  58. ib_a=1.000
  59. nMotionVectorsX=0.000
  60. nMotionVectorsY=0.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=1.000
  64. mv_r=1.000
  65. mv_g=1.000
  66. mv_b=1.000
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.000
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=1.00000
  83. wavecode_0_smoothing=0.50000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=1.000
  88. wavecode_1_enabled=0
  89. wavecode_1_samples=512
  90. wavecode_1_sep=0
  91. wavecode_1_bSpectrum=0
  92. wavecode_1_bUseDots=0
  93. wavecode_1_bDrawThick=0
  94. wavecode_1_bAdditive=0
  95. wavecode_1_scaling=1.00000
  96. wavecode_1_smoothing=0.50000
  97. wavecode_1_r=1.000
  98. wavecode_1_g=1.000
  99. wavecode_1_b=1.000
  100. wavecode_1_a=1.000
  101. wavecode_2_enabled=0
  102. wavecode_2_samples=512
  103. wavecode_2_sep=0
  104. wavecode_2_bSpectrum=0
  105. wavecode_2_bUseDots=0
  106. wavecode_2_bDrawThick=0
  107. wavecode_2_bAdditive=0
  108. wavecode_2_scaling=1.00000
  109. wavecode_2_smoothing=0.50000
  110. wavecode_2_r=1.000
  111. wavecode_2_g=1.000
  112. wavecode_2_b=1.000
  113. wavecode_2_a=1.000
  114. wavecode_3_enabled=0
  115. wavecode_3_samples=512
  116. wavecode_3_sep=0
  117. wavecode_3_bSpectrum=0
  118. wavecode_3_bUseDots=0
  119. wavecode_3_bDrawThick=0
  120. wavecode_3_bAdditive=0
  121. wavecode_3_scaling=1.00000
  122. wavecode_3_smoothing=0.50000
  123. wavecode_3_r=1.000
  124. wavecode_3_g=1.000
  125. wavecode_3_b=1.000
  126. wavecode_3_a=1.000
  127. shapecode_0_enabled=0
  128. shapecode_0_sides=4
  129. shapecode_0_additive=0
  130. shapecode_0_thickOutline=0
  131. shapecode_0_textured=0
  132. shapecode_0_num_inst=1
  133. shapecode_0_x=0.500
  134. shapecode_0_y=0.500
  135. shapecode_0_rad=0.10000
  136. shapecode_0_ang=0.00000
  137. shapecode_0_tex_ang=0.00000
  138. shapecode_0_tex_zoom=1.00000
  139. shapecode_0_r=1.000
  140. shapecode_0_g=0.000
  141. shapecode_0_b=0.000
  142. shapecode_0_a=1.000
  143. shapecode_0_r2=0.000
  144. shapecode_0_g2=1.000
  145. shapecode_0_b2=0.000
  146. shapecode_0_a2=0.000
  147. shapecode_0_border_r=1.000
  148. shapecode_0_border_g=1.000
  149. shapecode_0_border_b=1.000
  150. shapecode_0_border_a=0.100
  151. shapecode_1_enabled=0
  152. shapecode_1_sides=4
  153. shapecode_1_additive=0
  154. shapecode_1_thickOutline=0
  155. shapecode_1_textured=0
  156. shapecode_1_num_inst=1
  157. shapecode_1_x=0.500
  158. shapecode_1_y=0.500
  159. shapecode_1_rad=0.10000
  160. shapecode_1_ang=0.00000
  161. shapecode_1_tex_ang=0.00000
  162. shapecode_1_tex_zoom=1.00000
  163. shapecode_1_r=1.000
  164. shapecode_1_g=0.000
  165. shapecode_1_b=0.000
  166. shapecode_1_a=1.000
  167. shapecode_1_r2=0.000
  168. shapecode_1_g2=1.000
  169. shapecode_1_b2=0.000
  170. shapecode_1_a2=0.000
  171. shapecode_1_border_r=1.000
  172. shapecode_1_border_g=1.000
  173. shapecode_1_border_b=1.000
  174. shapecode_1_border_a=0.100
  175. shapecode_2_enabled=0
  176. shapecode_2_sides=4
  177. shapecode_2_additive=0
  178. shapecode_2_thickOutline=0
  179. shapecode_2_textured=0
  180. shapecode_2_num_inst=1
  181. shapecode_2_x=0.500
  182. shapecode_2_y=0.500
  183. shapecode_2_rad=0.10000
  184. shapecode_2_ang=0.00000
  185. shapecode_2_tex_ang=0.00000
  186. shapecode_2_tex_zoom=1.00000
  187. shapecode_2_r=1.000
  188. shapecode_2_g=0.000
  189. shapecode_2_b=0.000
  190. shapecode_2_a=1.000
  191. shapecode_2_r2=0.000
  192. shapecode_2_g2=1.000
  193. shapecode_2_b2=0.000
  194. shapecode_2_a2=0.000
  195. shapecode_2_border_r=1.000
  196. shapecode_2_border_g=1.000
  197. shapecode_2_border_b=1.000
  198. shapecode_2_border_a=0.100
  199. shapecode_3_enabled=0
  200. shapecode_3_sides=4
  201. shapecode_3_additive=0
  202. shapecode_3_thickOutline=0
  203. shapecode_3_textured=0
  204. shapecode_3_num_inst=1
  205. shapecode_3_x=0.500
  206. shapecode_3_y=0.500
  207. shapecode_3_rad=0.10000
  208. shapecode_3_ang=0.00000
  209. shapecode_3_tex_ang=0.00000
  210. shapecode_3_tex_zoom=1.00000
  211. shapecode_3_r=1.000
  212. shapecode_3_g=0.000
  213. shapecode_3_b=0.000
  214. shapecode_3_a=1.000
  215. shapecode_3_r2=0.000
  216. shapecode_3_g2=1.000
  217. shapecode_3_b2=0.000
  218. shapecode_3_a2=0.000
  219. shapecode_3_border_r=1.000
  220. shapecode_3_border_g=1.000
  221. shapecode_3_border_b=1.000
  222. shapecode_3_border_a=0.100
  223. per_frame_init_1=decay=0.1;
  224. per_frame_1=sx=1.000;
  225. per_frame_2=sy=1.000;
  226. per_frame_3=
  227. per_frame_4=//dy=0.0058;
  228. per_frame_5=
  229. per_frame_6=vol=(bass+mid+treb_att)*.3333;
  230. per_frame_7=
  231. per_frame_8=redsine=.5+.15*bass*sin(time*3);
  232. per_frame_9=greensine=.5+.15*mid*sin(time*2);
  233. per_frame_10=bluesine=.5+.15*treb*sin(time);
  234. per_frame_11=
  235. per_frame_12=redif=if(above(bass,1.2),redsine,if(above(redif,.95),0,redif*.85));
  236. per_frame_13=greenif=if(above(mid,1.2),greensine,if(above(greenif,.95),0,greenif*.85));
  237. per_frame_14=blueif=if(above(treb,1.2),bluesine,if(above(blueif,.95),0,blueif*.85));
  238. per_frame_15=
  239. per_frame_16=//q1=redif;
  240. per_frame_17=//q2=greenif;
  241. per_frame_18=//q3=blueif;
  242. per_frame_19=
  243. per_frame_20=q4=.5+.05*sin(time*.52)*cos(time*.39);
  244. per_frame_21=q5=.5+.05*sin(time*.44)*cos(time*.71);
  245. per_pixel_1=zoom=zoom+.015*rad+.015*treb_att*rad;
  246. per_pixel_2=
  247. per_pixel_3=sy=sy+.1*cos(sin(y*0.05+time)-sin(20*x+time)*.5*treb_att);
  248. per_pixel_4=sx=sx+.1*sin(cos(x*70+time)+cos(y*20+time)*.5*treb_att);
  249. per_pixel_5=
  250. per_pixel_6=//q6=dxm;
  251. per_pixel_7=//q7=dym;
  252. warp_1=`sampler sampler_worms;
  253. warp_2=`float3 color, mus;
  254. warp_3=`float dx,dy;
  255. warp_4=`shader_body {
  256. warp_5=`
  257. warp_6=`
  258. warp_7=`float2 uv1 = (uv-.5) * aspect.xy;
  259. warp_8=`
  260. warp_9=`float2 uv6 = uv1;
  261. warp_10=`float z = q10*24*length(((uv1.x)*(uv1.y)));
  262. warp_11=`float2 d = normalize(uv1);
  263. warp_12=`float2 rs = clamp(tan(z)*d,-2,2);
  264. warp_13=`uv += .01*lum(GetBlur1(uv))*float2 (0,1);
  265. warp_14=`uv -= rs/200;
  266. warp_15=`
  267. warp_16=`uv6 = .4*sin(uv*6+rand_frame*16);
  268. warp_17=`mus = .1/(length(uv6));
  269. warp_18=`mus *= .5*(1+roam_cos);
  270. warp_19=`
  271. warp_20=`float3 blur = GetBlur2(frac(uv));
  272. warp_21=`
  273. warp_22=`float3 crisp= tex2D(sampler_main,uv);
  274. warp_23=`
  275. warp_24=`float3 ret1 = crisp - blur*.02 + .1*mus;
  276. warp_25=`
  277. warp_26=`q25 = 1;
  278. warp_27=`ret = q25*(ret1*.99-.025) + (1-q25)* GetPixel(uv_orig);
  279. warp_28=`
  280. warp_29=`}