Collection of DPF-based plugins for packaging
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  1. #!/usr/bin/make -f
  2. # Makefile for DPF #
  3. # ---------------- #
  4. # Created by falkTX
  5. #
  6. # NOTE: NAME, FILES_DSP and FILES_UI must have been defined before including this file!
  7. # extra useful variables to define before including this file:
  8. # - DPF_BUILD_DIR: where to place temporary build files
  9. # - DPF_TARGET_DIR: where to place final binary files
  10. # - UI_TYPE: one of cairo, opengl, opengl3 or external, with opengl being default
  11. # ("generic" is also allowed if only using image widgets)
  12. # override the "all" target after including this file to define which plugin formats to build, like so:
  13. # all: au clap jack lv2_sep vst2 vst3
  14. # NOTE the "lv2" target refers to a monolithic build (dsp and ui combined),
  15. # while "lv2_sep" target has dsp and ui in separate binaries.
  16. # use of this target must match the definition of `DISTRHO_PLUGIN_WANT_DIRECT_ACCESS`
  17. # ---------------------------------------------------------------------------------------------------------------------
  18. # Try to figure out where DPF is located
  19. ifeq ($(DPF_PATH),)
  20. # find path to this makefile
  21. DPF_PLUGINS_MAKEFILE = $(lastword $(filter %Makefile.plugins.mk,$(MAKEFILE_LIST)))
  22. # error out if wrongly named or referencing it without any path
  23. ifeq (,$(findstring /Makefile.plugins.mk,$(DPF_PLUGINS_MAKEFILE)))
  24. $(error wrong inclusion of Makefile.plugins.mk, must be either absolute or relative path)
  25. endif
  26. # find path to DPF
  27. DPF_PATH = $(patsubst %/Makefile.plugins.mk,%,$(DPF_PLUGINS_MAKEFILE))
  28. # best guess for where to place binary files
  29. ifeq ($(DPF_PATH),..)
  30. BASE_PATH = $(DPF_PATH)
  31. else ifeq ($(DPF_PATH),../..)
  32. BASE_PATH = $(DPF_PATH)
  33. else ifeq ($(DPF_PATH),../../..)
  34. BASE_PATH = $(DPF_PATH)
  35. else
  36. BASE_PATH = $(patsubst %/,%,$(dir $(DPF_PATH)))
  37. endif
  38. endif
  39. # ---------------------------------------------------------------------------------------------------------------------
  40. # Check for proper UI_TYPE parameter
  41. ifeq ($(UI_TYPE),)
  42. else ifeq ($(UI_TYPE),cairo)
  43. else ifeq ($(UI_TYPE),external)
  44. else ifeq ($(UI_TYPE),generic)
  45. else ifeq ($(UI_TYPE),opengl)
  46. else ifeq ($(UI_TYPE),opengl3)
  47. USE_OPENGL3 = true
  48. else ifeq ($(UI_TYPE),vulkan)
  49. else ifeq ($(UI_TYPE),webview)
  50. USE_CLAP_BUNDLE = true
  51. USE_VST2_BUNDLE = true
  52. USE_WEB_VIEW = true
  53. else
  54. $(error unknown UI_TYPE $(UI_TYPE))
  55. endif
  56. # ---------------------------------------------------------------------------------------------------------------------
  57. # Include DPF base setup
  58. include $(DPF_PATH)/Makefile.base.mk
  59. # ---------------------------------------------------------------------------------------------------------------------
  60. # Basic setup
  61. ifeq ($(MODGUI_BUILD),true)
  62. BUILD_DIR_SUFFIX = -modgui
  63. endif
  64. ifneq ($(DPF_BUILD_DIR),)
  65. BUILD_DIR = $(DPF_BUILD_DIR)$(BUILD_DIR_SUFFIX)
  66. else
  67. BUILD_DIR = $(BASE_PATH)/build$(BUILD_DIR_SUFFIX)/$(NAME)
  68. endif
  69. ifneq ($(DPF_TARGET_DIR),)
  70. TARGET_DIR = $(DPF_TARGET_DIR)
  71. else
  72. TARGET_DIR = $(BASE_PATH)/bin
  73. endif
  74. DGL_BUILD_DIR = $(DPF_PATH)/build$(BUILD_DIR_SUFFIX)
  75. BUILD_C_FLAGS += -I.
  76. BUILD_CXX_FLAGS += -I. -I$(DPF_PATH)/distrho -I$(DPF_PATH)/dgl -I$(DPF_PATH)/dgl/src/pugl-upstream/include
  77. ifeq ($(HAVE_ALSA),true)
  78. BASE_FLAGS += -DHAVE_ALSA
  79. endif
  80. ifeq ($(HAVE_JACK),true)
  81. BASE_FLAGS += -DHAVE_JACK
  82. endif
  83. ifeq ($(HAVE_LIBLO),true)
  84. BASE_FLAGS += -DHAVE_LIBLO
  85. endif
  86. ifeq ($(HAVE_PULSEAUDIO),true)
  87. BASE_FLAGS += -DHAVE_PULSEAUDIO
  88. endif
  89. ifeq ($(HAVE_RTAUDIO),true)
  90. BASE_FLAGS += -DHAVE_RTAUDIO
  91. endif
  92. ifeq ($(HAVE_SDL2),true)
  93. BASE_FLAGS += -DHAVE_SDL2
  94. endif
  95. ifneq ($(MODGUI_CLASS_NAME),)
  96. BASE_FLAGS += -DDISTRHO_PLUGIN_MODGUI_CLASS_NAME='"$(MODGUI_CLASS_NAME)"'
  97. endif
  98. # always needed
  99. ifneq ($(HAIKU_OR_MACOS_OR_WASM_OR_WINDOWS),true)
  100. ifneq ($(STATIC_BUILD),true)
  101. LINK_FLAGS += -ldl
  102. endif
  103. endif
  104. # ---------------------------------------------------------------------------------------------------------------------
  105. # JACK/Standalone setup
  106. ifeq ($(WASM),true)
  107. JACK_FLAGS += -sUSE_SDL=2
  108. JACK_LIBS += -sUSE_SDL=2
  109. JACK_LIBS += -sMAIN_MODULE -ldl
  110. ifneq ($(FILE_BROWSER_DISABLED),true)
  111. JACK_LIBS += -sEXPORTED_RUNTIME_METHODS=FS,cwrap
  112. endif
  113. else ifneq ($(SKIP_RTAUDIO_FALLBACK),true)
  114. JACK_FLAGS += -DHAVE_GETTIMEOFDAY
  115. ifeq ($(MACOS),true)
  116. JACK_LIBS += -framework CoreAudio -framework CoreFoundation -framework CoreMIDI
  117. else ifeq ($(WINDOWS),true)
  118. JACK_LIBS += -lole32 -lwinmm
  119. # DirectSound
  120. # JACK_LIBS += -ldsound
  121. # WASAPI
  122. JACK_LIBS += -lksuser -lmfplat -lmfuuid -lwmcodecdspuuid
  123. else
  124. ifeq ($(HAVE_PULSEAUDIO),true)
  125. JACK_FLAGS += $(PULSEAUDIO_FLAGS)
  126. JACK_LIBS += $(PULSEAUDIO_LIBS)
  127. endif
  128. ifeq ($(HAVE_ALSA),true)
  129. JACK_FLAGS += $(ALSA_FLAGS)
  130. JACK_LIBS += $(ALSA_LIBS)
  131. endif
  132. endif
  133. ifeq ($(HAVE_RTAUDIO),true)
  134. ifneq ($(HAIKU),true)
  135. JACK_LIBS += -lpthread
  136. endif
  137. endif
  138. ifeq ($(HAVE_SDL2),true)
  139. JACK_FLAGS += $(SDL2_FLAGS)
  140. JACK_LIBS += $(SDL2_LIBS)
  141. endif
  142. endif
  143. # ---------------------------------------------------------------------------------------------------------------------
  144. # Set files to build
  145. OBJS_DSP = $(FILES_DSP:%=$(BUILD_DIR)/%.o)
  146. OBJS_UI = $(FILES_UI:%=$(BUILD_DIR)/%.o)
  147. ifeq ($(MACOS),true)
  148. OBJS_UI += $(BUILD_DIR)/DistrhoUI_macOS_$(NAME).mm.o
  149. else ifeq ($(WINDOWS)$(USE_WEB_VIEW),truetrue)
  150. OBJS_UI += $(BUILD_DIR)/DistrhoUI_win32.cpp.o
  151. endif
  152. # ---------------------------------------------------------------------------------------------------------------------
  153. # Handle UI stuff, disable UI support automatically
  154. ifeq ($(FILES_UI),)
  155. HAVE_DGL = false
  156. UI_TYPE = none
  157. endif
  158. ifeq ($(UI_TYPE),)
  159. UI_TYPE = opengl
  160. endif
  161. ifeq ($(UI_TYPE),generic)
  162. ifeq ($(HAVE_OPENGL),true)
  163. UI_TYPE = opengl
  164. else ifeq ($(HAVE_CAIRO),true)
  165. UI_TYPE = cairo
  166. else
  167. HAVE_DGL = false
  168. UI_TYPE = none
  169. endif
  170. endif
  171. ifeq ($(UI_TYPE),cairo)
  172. ifeq ($(HAVE_CAIRO),true)
  173. DGL_FLAGS += -DDGL_CAIRO -DHAVE_DGL
  174. DGL_FLAGS += $(CAIRO_FLAGS)
  175. DGL_LIBS += $(CAIRO_LIBS)
  176. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-cairo.a
  177. HAVE_DGL = true
  178. else
  179. HAVE_DGL = false
  180. endif
  181. endif
  182. ifeq ($(UI_TYPE),opengl)
  183. ifeq ($(HAVE_OPENGL),true)
  184. DGL_FLAGS += -DDGL_OPENGL -DHAVE_DGL
  185. DGL_FLAGS += $(OPENGL_FLAGS)
  186. DGL_LIBS += $(OPENGL_LIBS)
  187. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-opengl.a
  188. HAVE_DGL = true
  189. else
  190. HAVE_DGL = false
  191. endif
  192. endif
  193. ifeq ($(UI_TYPE),opengl3)
  194. ifeq ($(HAVE_OPENGL),true)
  195. DGL_FLAGS += -DDGL_OPENGL -DDGL_USE_OPENGL3 -DHAVE_DGL
  196. DGL_FLAGS += $(OPENGL_FLAGS)
  197. DGL_LIBS += $(OPENGL_LIBS)
  198. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-opengl3.a
  199. HAVE_DGL = true
  200. else
  201. HAVE_DGL = false
  202. endif
  203. endif
  204. ifeq ($(UI_TYPE),vulkan)
  205. ifeq ($(HAVE_VULKAN),true)
  206. DGL_FLAGS += -DDGL_VULKAN -DHAVE_DGL
  207. DGL_FLAGS += $(VULKAN_FLAGS)
  208. DGL_LIBS += $(VULKAN_LIBS)
  209. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-vulkan.a
  210. HAVE_DGL = true
  211. else
  212. HAVE_DGL = false
  213. endif
  214. endif
  215. ifeq ($(UI_TYPE),external)
  216. DGL_FLAGS += -DDGL_EXTERNAL -DHAVE_DGL
  217. ifeq ($(HAVE_STUB),true)
  218. DGL_FLAGS += $(STUB_FLAGS)
  219. DGL_LIBS += $(STUB_LIBS)
  220. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-stub.a
  221. HAVE_DGL = true
  222. else
  223. HAVE_DGL = false
  224. endif
  225. endif
  226. ifeq ($(UI_TYPE),webview)
  227. DGL_FLAGS += -DDGL_EXTERNAL -DHAVE_DGL
  228. ifeq ($(HAVE_STUB),true)
  229. DGL_FLAGS += $(STUB_FLAGS)
  230. DGL_LIBS += $(STUB_LIBS)
  231. DGL_LIB = $(DGL_BUILD_DIR)/libdgl-stub.a
  232. HAVE_DGL = true
  233. else
  234. HAVE_DGL = false
  235. endif
  236. endif
  237. ifeq ($(HAVE_DGL)$(LINUX)$(UI_TYPE),truetruewebview)
  238. DGL_LIB_SHARED = $(shell $(CC) -print-file-name=Scrt1.o)
  239. endif
  240. DGL_LIBS += $(DGL_SYSTEM_LIBS) -lm
  241. # TODO split dsp and ui object build flags
  242. BASE_FLAGS += $(DGL_FLAGS)
  243. # ---------------------------------------------------------------------------------------------------------------------
  244. # Set CLAP filename, either single binary or inside a bundle
  245. ifeq ($(MACOS),true)
  246. CLAP_FILENAME = $(NAME).clap/$(CLAP_BINARY_DIR)/$(NAME)
  247. else ifeq ($(USE_CLAP_BUNDLE),true)
  248. CLAP_FILENAME = $(NAME).clap/$(NAME).clap
  249. else
  250. CLAP_FILENAME = $(NAME).clap
  251. endif
  252. # ---------------------------------------------------------------------------------------------------------------------
  253. # Set VST2 filename, either single binary or inside a bundle
  254. ifeq ($(MACOS),true)
  255. VST2_FILENAME = $(NAME).vst/$(VST2_BINARY_DIR)/$(NAME)
  256. else ifeq ($(USE_VST2_BUNDLE),true)
  257. VST2_FILENAME = $(NAME).vst/$(NAME)$(LIB_EXT)
  258. else
  259. VST2_FILENAME = $(NAME)-vst$(LIB_EXT)
  260. endif
  261. # ---------------------------------------------------------------------------------------------------------------------
  262. # Set VST3 filename, see https://vst3sdk-doc.diatonic.jp/doc/vstinterfaces/vst3loc.html
  263. ifeq ($(LINUX),true)
  264. VST3_FILENAME = $(NAME).vst3/$(VST3_BINARY_DIR)/$(NAME)$(LIB_EXT)
  265. else ifeq ($(MACOS),true)
  266. VST3_FILENAME = $(NAME).vst3/$(VST3_BINARY_DIR)/$(NAME)
  267. else ifneq ($(VST3_BINARY_DIR),)
  268. VST3_FILENAME = $(NAME).vst3/$(VST3_BINARY_DIR)/$(NAME).vst3
  269. endif
  270. # ---------------------------------------------------------------------------------------------------------------------
  271. # Set plugin binary file targets
  272. ifeq ($(MACOS)$(HAVE_DGL),truetrue)
  273. MACOS_APP_BUNDLE = true
  274. endif
  275. ifeq ($(WINDOWS)$(HAVE_DGL),truetrue)
  276. JACK_LIBS += -Wl,-subsystem,windows
  277. endif
  278. ifeq ($(MACOS_APP_BUNDLE),true)
  279. jack = $(TARGET_DIR)/$(NAME).app/Contents/MacOS/$(NAME)
  280. jackfiles = $(TARGET_DIR)/$(NAME).app/Contents/Info.plist
  281. else
  282. jack = $(TARGET_DIR)/$(NAME)$(APP_EXT)
  283. endif
  284. ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT)
  285. dssi_dsp = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT)
  286. dssi_ui = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT)
  287. lv2 = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT)
  288. lv2_dsp = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT)
  289. lv2_ui = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT)
  290. vst2 = $(TARGET_DIR)/$(VST2_FILENAME)
  291. ifneq ($(VST3_FILENAME),)
  292. vst3 = $(TARGET_DIR)/$(VST3_FILENAME)
  293. endif
  294. clap = $(TARGET_DIR)/$(CLAP_FILENAME)
  295. shared = $(TARGET_DIR)/$(NAME)$(LIB_EXT)
  296. static = $(TARGET_DIR)/$(NAME).a
  297. ifeq ($(MACOS),true)
  298. BUNDLE_RESOURCES = Info.plist PkgInfo Resources/empty.lproj
  299. au = $(TARGET_DIR)/$(NAME).component/Contents/MacOS/$(NAME)
  300. aufiles += $(BUNDLE_RESOURCES:%=$(TARGET_DIR)/$(NAME).component/Contents/%)
  301. vst2files += $(BUNDLE_RESOURCES:%=$(TARGET_DIR)/$(NAME).vst/Contents/%)
  302. vst3files += $(BUNDLE_RESOURCES:%=$(TARGET_DIR)/$(NAME).vst3/Contents/%)
  303. clapfiles += $(BUNDLE_RESOURCES:%=$(TARGET_DIR)/$(NAME).clap/Contents/%)
  304. endif
  305. ifneq ($(HAVE_DGL),true)
  306. dssi_ui =
  307. lv2_ui =
  308. DGL_LIBS =
  309. OBJS_UI =
  310. endif
  311. ifneq ($(HAVE_LIBLO),true)
  312. dssi_ui =
  313. endif
  314. # ---------------------------------------------------------------------------------------------------------------------
  315. # Set plugin symbols to export
  316. ifeq ($(MACOS),true)
  317. SYMBOLS_AU = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/au.exp
  318. SYMBOLS_LADSPA = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/ladspa.exp
  319. SYMBOLS_DSSI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/dssi.exp
  320. SYMBOLS_LV2DSP = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-dsp.exp
  321. SYMBOLS_LV2UI = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-ui.exp
  322. SYMBOLS_LV2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2.exp
  323. SYMBOLS_VST2 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst2.exp
  324. SYMBOLS_VST3 = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst3.exp
  325. SYMBOLS_CLAP = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/clap.exp
  326. SYMBOLS_SHARED = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/shared.exp
  327. else ifeq ($(WASM),true)
  328. SYMBOLS_LADSPA = -sEXPORTED_FUNCTIONS="['ladspa_descriptor']"
  329. SYMBOLS_DSSI = -sEXPORTED_FUNCTIONS="['ladspa_descriptor','dssi_descriptor']"
  330. SYMBOLS_LV2DSP = -sEXPORTED_FUNCTIONS="['lv2_descriptor','lv2_generate_ttl']"
  331. SYMBOLS_LV2UI = -sEXPORTED_FUNCTIONS="['lv2ui_descriptor']"
  332. SYMBOLS_LV2 = -sEXPORTED_FUNCTIONS="['lv2_descriptor','lv2_generate_ttl','lv2ui_descriptor']"
  333. SYMBOLS_VST2 = -sEXPORTED_FUNCTIONS="['VSTPluginMain']"
  334. SYMBOLS_VST3 = -sEXPORTED_FUNCTIONS="['GetPluginFactory','ModuleEntry','ModuleExit']"
  335. SYMBOLS_CLAP = -sEXPORTED_FUNCTIONS="['clap_entry']"
  336. SYMBOLS_SHARED = -sEXPORTED_FUNCTIONS="['createSharedPlugin']"
  337. else ifeq ($(WINDOWS),true)
  338. SYMBOLS_LADSPA = $(DPF_PATH)/utils/symbols/ladspa.def
  339. SYMBOLS_DSSI = $(DPF_PATH)/utils/symbols/dssi.def
  340. SYMBOLS_LV2DSP = $(DPF_PATH)/utils/symbols/lv2-dsp.def
  341. SYMBOLS_LV2UI = $(DPF_PATH)/utils/symbols/lv2-ui.def
  342. SYMBOLS_LV2 = $(DPF_PATH)/utils/symbols/lv2.def
  343. SYMBOLS_VST2 = $(DPF_PATH)/utils/symbols/vst2.def
  344. SYMBOLS_VST3 = $(DPF_PATH)/utils/symbols/vst3.def
  345. SYMBOLS_CLAP = $(DPF_PATH)/utils/symbols/clap.def
  346. SYMBOLS_SHARED = $(DPF_PATH)/utils/symbols/shared.def
  347. else ifneq ($(DEBUG),true)
  348. SYMBOLS_LADSPA = -Wl,--version-script=$(DPF_PATH)/utils/symbols/ladspa.version
  349. SYMBOLS_DSSI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/dssi.version
  350. SYMBOLS_LV2DSP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-dsp.version
  351. SYMBOLS_LV2UI = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-ui.version
  352. SYMBOLS_LV2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2.version
  353. SYMBOLS_VST2 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst2.version
  354. SYMBOLS_VST3 = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst3.version
  355. SYMBOLS_CLAP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/clap.version
  356. SYMBOLS_SHARED = -Wl,--version-script=$(DPF_PATH)/utils/symbols/shared.version
  357. endif
  358. # ---------------------------------------------------------------------------------------------------------------------
  359. # Runtime test build
  360. ifeq ($(DPF_RUNTIME_TESTING),true)
  361. BUILD_CXX_FLAGS += -DDPF_RUNTIME_TESTING -Wno-pmf-conversions
  362. endif
  363. # ---------------------------------------------------------------------------------------------------------------------
  364. # all needs to be first
  365. all:
  366. # ---------------------------------------------------------------------------------------------------------------------
  367. # Common
  368. $(BUILD_DIR)/%.S.o: %.S
  369. -@mkdir -p "$(shell dirname $@)"
  370. @echo "Compiling $<"
  371. @$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  372. $(BUILD_DIR)/%.c.o: %.c
  373. -@mkdir -p "$(shell dirname $@)"
  374. @echo "Compiling $<"
  375. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -c -o $@
  376. $(BUILD_DIR)/%.cc.o: %.cc
  377. -@mkdir -p "$(shell dirname $@)"
  378. @echo "Compiling $<"
  379. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  380. $(BUILD_DIR)/%.cpp.o: %.cpp
  381. -@mkdir -p "$(shell dirname $@)"
  382. @echo "Compiling $<"
  383. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
  384. $(BUILD_DIR)/%.m.o: %.m
  385. -@mkdir -p "$(shell dirname $@)"
  386. @echo "Compiling $<"
  387. $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -ObjC -c -o $@
  388. $(BUILD_DIR)/%.mm.o: %.mm
  389. -@mkdir -p "$(shell dirname $@)"
  390. @echo "Compiling $<"
  391. $(SILENT)$(CC) $< $(BUILD_CXX_FLAGS) -ObjC++ -c -o $@
  392. clean:
  393. rm -rf $(BUILD_DIR)
  394. ifeq ($(DPF_BUILD_DIR),)
  395. rm -rf $(BASE_PATH)/build-modgui/$(NAME)
  396. rm -rf $(DPF_PATH)/build-modgui
  397. endif
  398. rm -rf $(TARGET_DIR)/$(NAME)
  399. rm -rf $(TARGET_DIR)/$(NAME)-*
  400. rm -rf $(TARGET_DIR)/$(NAME).clap
  401. rm -rf $(TARGET_DIR)/$(NAME).component
  402. rm -rf $(TARGET_DIR)/$(NAME).lv2
  403. rm -rf $(TARGET_DIR)/$(NAME).vst
  404. rm -rf $(TARGET_DIR)/$(NAME).vst3
  405. # ---------------------------------------------------------------------------------------------------------------------
  406. # DGL
  407. DGL_POSSIBLE_DEPS = \
  408. $(DPF_PATH)/dgl/*.* \
  409. $(DPF_PATH)/dgl/src/*.* \
  410. $(DPF_PATH)/dgl/src/nanovg/*.* \
  411. $(DPF_PATH)/dgl/src/pugl-extra/*.* \
  412. $(DPF_PATH)/dgl/src/pugl-upstream/include/pugl/*.* \
  413. $(DPF_PATH)/dgl/src/pugl-upstream/src/*.*
  414. $(DGL_BUILD_DIR)/libdgl-cairo.a: $(DGL_POSSIBLE_DEPS)
  415. $(MAKE) -C $(DPF_PATH)/dgl cairo
  416. $(DGL_BUILD_DIR)/libdgl-opengl.a: $(DGL_POSSIBLE_DEPS)
  417. $(MAKE) -C $(DPF_PATH)/dgl opengl
  418. $(DGL_BUILD_DIR)/libdgl-opengl3.a: $(DGL_POSSIBLE_DEPS)
  419. $(MAKE) -C $(DPF_PATH)/dgl opengl3
  420. $(DGL_BUILD_DIR)/libdgl-stub.a: $(DGL_POSSIBLE_DEPS)
  421. $(MAKE) -C $(DPF_PATH)/dgl stub
  422. $(DGL_BUILD_DIR)/libdgl-vulkan.a: $(DGL_POSSIBLE_DEPS)
  423. $(MAKE) -C $(DPF_PATH)/dgl vulkan
  424. # ---------------------------------------------------------------------------------------------------------------------
  425. $(BUILD_DIR)/DistrhoPluginMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_DSP_DEPENDENCIES)
  426. -@mkdir -p $(BUILD_DIR)
  427. @echo "Compiling DistrhoPluginMain.cpp ($*)"
  428. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  429. $(BUILD_DIR)/DistrhoUIMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_UI_DEPENDENCIES)
  430. -@mkdir -p $(BUILD_DIR)
  431. @echo "Compiling DistrhoUIMain.cpp ($*)"
  432. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
  433. $(BUILD_DIR)/DistrhoUI_macOS_%.mm.o: $(DPF_PATH)/distrho/DistrhoUI_macOS.mm $(EXTRA_DEPENDENCIES) $(EXTRA_UI_DEPENDENCIES)
  434. -@mkdir -p $(BUILD_DIR)
  435. @echo "Compiling DistrhoUI_macOS.mm ($*)"
  436. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -ObjC++ -c -o $@
  437. $(BUILD_DIR)/DistrhoUI_win32.cpp.o: $(DPF_PATH)/distrho/DistrhoUI_win32.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_UI_DEPENDENCIES)
  438. -@mkdir -p $(BUILD_DIR)
  439. @echo "Compiling DistrhoUI_win32.cpp ($*)"
  440. $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -std=gnu++17 -c -o $@
  441. $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o: BUILD_CXX_FLAGS += $(JACK_FLAGS)
  442. $(BUILD_DIR)/DistrhoPluginMain_AU.cpp.o: BUILD_CXX_FLAGS += -ObjC++
  443. $(BUILD_DIR)/DistrhoUIMain_AU.cpp.o: BUILD_CXX_FLAGS += -ObjC++
  444. $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o: BUILD_CXX_FLAGS += $(LIBLO_FLAGS)
  445. # ---------------------------------------------------------------------------------------------------------------------
  446. # JACK
  447. jack: $(jack) $(jackfiles)
  448. ifeq ($(HAVE_DGL),true)
  449. $(jack): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.o $(DGL_LIB)
  450. else
  451. $(jack): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o
  452. endif
  453. -@mkdir -p $(shell dirname $@)
  454. @echo "Creating JACK standalone for $(NAME)"
  455. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(JACK_LIBS) -o $@
  456. # ---------------------------------------------------------------------------------------------------------------------
  457. # LADSPA
  458. ladspa: $(ladspa_dsp)
  459. $(ladspa_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.o
  460. -@mkdir -p $(shell dirname $@)
  461. @echo "Creating LADSPA plugin for $(NAME)"
  462. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(SHARED) $(SYMBOLS_LADSPA) -o $@
  463. # ---------------------------------------------------------------------------------------------------------------------
  464. # DSSI
  465. dssi: $(dssi_dsp) $(dssi_ui)
  466. dssi_dsp: $(dssi_dsp)
  467. dssi_ui: $(dssi_ui)
  468. $(dssi_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.o
  469. -@mkdir -p $(shell dirname $@)
  470. @echo "Creating DSSI plugin library for $(NAME)"
  471. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(SHARED) $(SYMBOLS_DSSI) -o $@
  472. $(dssi_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o $(DGL_LIB)
  473. -@mkdir -p $(shell dirname $@)
  474. @echo "Creating DSSI UI for $(NAME)"
  475. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(LIBLO_LIBS) -o $@
  476. # ---------------------------------------------------------------------------------------------------------------------
  477. # LV2
  478. lv2: $(lv2)
  479. lv2_dsp: $(lv2_dsp)
  480. lv2_sep: $(lv2_dsp) $(lv2_ui)
  481. ifeq ($(HAVE_DGL),true)
  482. $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  483. else
  484. $(lv2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  485. endif
  486. -@mkdir -p $(shell dirname $@)
  487. @echo "Creating LV2 plugin for $(NAME)"
  488. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2) -o $@
  489. $(lv2_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
  490. -@mkdir -p $(shell dirname $@)
  491. @echo "Creating LV2 plugin library for $(NAME)"
  492. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(SHARED) $(SYMBOLS_LV2DSP) -o $@
  493. $(lv2_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  494. -@mkdir -p $(shell dirname $@)
  495. @echo "Creating LV2 plugin UI for $(NAME)"
  496. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2UI) -o $@
  497. # ---------------------------------------------------------------------------------------------------------------------
  498. # LV2 modgui
  499. ifeq ($(MODGUI_BUILD),true)
  500. ifeq ($(MODGUI_CLASS_NAME),)
  501. $(error MODGUI_CLASS_NAME undefined)
  502. endif
  503. endif
  504. # clear all possible flags coming from DPF, while keeping any extra flags specified for this build
  505. MODGUI_IGNORED_FLAGS = -fdata-sections
  506. MODGUI_IGNORED_FLAGS += -ffast-math
  507. MODGUI_IGNORED_FLAGS += -ffunction-sections
  508. MODGUI_IGNORED_FLAGS += -fno-gnu-unique
  509. MODGUI_IGNORED_FLAGS += -fprefetch-loop-arrays
  510. MODGUI_IGNORED_FLAGS += -fvisibility=hidden
  511. MODGUI_IGNORED_FLAGS += -fvisibility-inlines-hidden
  512. MODGUI_IGNORED_FLAGS += -fPIC
  513. MODGUI_IGNORED_FLAGS += -ldl
  514. MODGUI_IGNORED_FLAGS += -mfpmath=sse
  515. MODGUI_IGNORED_FLAGS += -msse
  516. MODGUI_IGNORED_FLAGS += -msse2
  517. MODGUI_IGNORED_FLAGS += -mtune=generic
  518. MODGUI_IGNORED_FLAGS += -pipe
  519. MODGUI_IGNORED_FLAGS += -std=gnu99
  520. MODGUI_IGNORED_FLAGS += -std=gnu++11
  521. MODGUI_IGNORED_FLAGS += -DDISTRHO_PLUGIN_MODGUI_CLASS_NAME='"$(MODGUI_CLASS_NAME)"'
  522. MODGUI_IGNORED_FLAGS += -DDGL_OPENGL
  523. MODGUI_IGNORED_FLAGS += -DGL_SILENCE_DEPRECATION=1
  524. MODGUI_IGNORED_FLAGS += -DHAVE_ALSA
  525. MODGUI_IGNORED_FLAGS += -DHAVE_DGL
  526. MODGUI_IGNORED_FLAGS += -DHAVE_JACK
  527. MODGUI_IGNORED_FLAGS += -DHAVE_LIBLO
  528. MODGUI_IGNORED_FLAGS += -DHAVE_OPENGL
  529. MODGUI_IGNORED_FLAGS += -DHAVE_PULSEAUDIO
  530. MODGUI_IGNORED_FLAGS += -DHAVE_RTAUDIO
  531. MODGUI_IGNORED_FLAGS += -DHAVE_SDL2
  532. MODGUI_IGNORED_FLAGS += -DNDEBUG
  533. MODGUI_IGNORED_FLAGS += -DPIC
  534. MODGUI_IGNORED_FLAGS += -I.
  535. MODGUI_IGNORED_FLAGS += -I$(DPF_PATH)/distrho
  536. MODGUI_IGNORED_FLAGS += -I$(DPF_PATH)/dgl
  537. MODGUI_IGNORED_FLAGS += -I$(MOD_WORKDIR)/modduo-static/staging/usr/include
  538. MODGUI_IGNORED_FLAGS += -I$(MOD_WORKDIR)/modduox-static/staging/usr/include
  539. MODGUI_IGNORED_FLAGS += -I$(MOD_WORKDIR)/moddwarf/staging/usr/include
  540. MODGUI_IGNORED_FLAGS += -L$(MOD_WORKDIR)/modduo-static/staging/usr/lib
  541. MODGUI_IGNORED_FLAGS += -L$(MOD_WORKDIR)/modduox-static/staging/usr/lib
  542. MODGUI_IGNORED_FLAGS += -L$(MOD_WORKDIR)/moddwarf/staging/usr/lib
  543. MODGUI_IGNORED_FLAGS += -MD
  544. MODGUI_IGNORED_FLAGS += -MP
  545. MODGUI_IGNORED_FLAGS += -O2
  546. MODGUI_IGNORED_FLAGS += -O3
  547. MODGUI_IGNORED_FLAGS += -Wall
  548. MODGUI_IGNORED_FLAGS += -Wextra
  549. MODGUI_IGNORED_FLAGS += -Wl,-O1,--as-needed,--gc-sections
  550. MODGUI_IGNORED_FLAGS += -Wl,-dead_strip,-dead_strip_dylibs
  551. MODGUI_IGNORED_FLAGS += -Wl,-x
  552. MODGUI_IGNORED_FLAGS += -Wl,--gc-sections
  553. MODGUI_IGNORED_FLAGS += -Wl,--no-undefined
  554. MODGUI_IGNORED_FLAGS += -Wl,--strip-all
  555. MODGUI_IGNORED_FLAGS += -Wno-deprecated-declarations
  556. MODGUI_IGNORED_FLAGS += $(DGL_FLAGS)
  557. MODGUI_CFLAGS = $(filter-out $(MODGUI_IGNORED_FLAGS),$(BUILD_C_FLAGS)) -D__MOD_DEVICES__
  558. MODGUI_CXXFLAGS = $(filter-out $(MODGUI_IGNORED_FLAGS),$(BUILD_CXX_FLAGS)) -D__MOD_DEVICES__
  559. MODGUI_LDFLAGS = $(filter-out $(MODGUI_IGNORED_FLAGS),$(LINK_FLAGS))
  560. $(TARGET_DIR)/$(NAME).lv2/modgui/module.js: $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
  561. -@mkdir -p $(shell dirname $@)
  562. @echo "Creating LV2 plugin modgui for $(NAME)"
  563. $(SILENT)$(CXX) $^ $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) \
  564. -sALLOW_MEMORY_GROWTH -sALLOW_TABLE_GROWTH -sDISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=0 -sLZ4=1 \
  565. -sMODULARIZE=1 -sMAIN_MODULE=2 \
  566. -sEXPORTED_FUNCTIONS="['_malloc','_free','_modgui_init','_modgui_param_set','_modgui_patch_set','_modgui_cleanup']" \
  567. -sEXPORTED_RUNTIME_METHODS=['addFunction','lengthBytesUTF8','stringToUTF8','UTF8ToString'] \
  568. -sEXPORT_NAME="Module_$(MODGUI_CLASS_NAME)" \
  569. -o $@
  570. modgui:
  571. $(MAKE) $(TARGET_DIR)/$(NAME).lv2/modgui/module.js \
  572. EXE_WRAPPER= \
  573. HAVE_OPENGL=true \
  574. MODGUI_BUILD=true \
  575. NOOPT=true \
  576. PKG_CONFIG=false \
  577. USE_GLES2=true \
  578. AR=emar \
  579. CC=emcc \
  580. CXX=em++ \
  581. CFLAGS="-O3 $(MODGUI_CFLAGS)" \
  582. CXXFLAGS="-O3 $(MODGUI_CXXFLAGS)" \
  583. LDFLAGS="-O3 $(MODGUI_LDFLAGS)"
  584. .PHONY: modgui
  585. # ---------------------------------------------------------------------------------------------------------------------
  586. # VST2
  587. vst2 vst: $(vst2) $(vst2files)
  588. ifeq ($(HAVE_DGL),true)
  589. $(vst2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  590. else
  591. $(vst2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o
  592. endif
  593. -@mkdir -p $(shell dirname $@)
  594. @echo "Creating VST2 plugin for $(NAME)"
  595. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST2) -o $@
  596. # ---------------------------------------------------------------------------------------------------------------------
  597. # VST3
  598. vst3: $(vst3) $(vst3files)
  599. ifeq ($(HAVE_DGL),true)
  600. $(vst3): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  601. else
  602. $(vst3): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o
  603. endif
  604. -@mkdir -p $(shell dirname $@)
  605. @echo "Creating VST3 plugin for $(NAME)"
  606. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST3) -o $@
  607. # ---------------------------------------------------------------------------------------------------------------------
  608. # CLAP
  609. ifeq ($(HAVE_DGL),true)
  610. ifneq ($(HAIKU),true)
  611. ifneq ($(WASM),true)
  612. CLAP_LIBS = -lpthread
  613. endif
  614. endif
  615. endif
  616. clap: $(clap) $(clapfiles)
  617. ifeq ($(HAVE_DGL),true)
  618. $(clap): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_CLAP.cpp.o $(BUILD_DIR)/DistrhoUIMain_CLAP.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  619. else
  620. $(clap): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_CLAP.cpp.o
  621. endif
  622. -@mkdir -p $(shell dirname $@)
  623. @echo "Creating CLAP plugin for $(NAME)"
  624. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(CLAP_LIBS) $(SHARED) $(SYMBOLS_CLAP) -o $@
  625. # ---------------------------------------------------------------------------------------------------------------------
  626. # AU
  627. au: $(au) $(aufiles)
  628. ifeq ($(HAVE_DGL),true)
  629. $(au): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_AU.cpp.o $(BUILD_DIR)/DistrhoUIMain_AU.cpp.o $(DGL_LIB)
  630. else
  631. $(au): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_AU.cpp.o
  632. endif
  633. -@mkdir -p $(shell dirname $@)
  634. @echo "Creating AU component for $(NAME)"
  635. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) -framework AudioToolbox -framework AudioUnit -framework CoreFoundation $(SHARED) $(SYMBOLS_AU) -o $@
  636. # ---------------------------------------------------------------------------------------------------------------------
  637. # Export
  638. ifeq ($(HAVE_DGL),true)
  639. $(BUILD_DIR)/export$(APP_EXT): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_EXPORT.cpp.o $(BUILD_DIR)/DistrhoUIMain_EXPORT.cpp.o $(DGL_LIB)
  640. else
  641. $(BUILD_DIR)/export$(APP_EXT): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_EXPORT.cpp.o
  642. endif
  643. -@mkdir -p $(shell dirname $@)
  644. @echo "Creating export tool for $(NAME)"
  645. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) -o $@
  646. # ---------------------------------------------------------------------------------------------------------------------
  647. # Shared
  648. shared: $(shared)
  649. ifeq ($(HAVE_DGL),true)
  650. $(shared): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.o $(BUILD_DIR)/DistrhoUIMain_SHARED.cpp.o $(DGL_LIB) $(DGL_LIB_SHARED)
  651. else
  652. $(shared): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.o
  653. endif
  654. -@mkdir -p $(shell dirname $@)
  655. @echo "Creating shared library for $(NAME)"
  656. $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_SHARED) -o $@
  657. # ---------------------------------------------------------------------------------------------------------------------
  658. # Static
  659. static: $(static)
  660. ifeq ($(HAVE_DGL),true)
  661. $(static): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.o $(BUILD_DIR)/DistrhoUIMain_STATIC.cpp.o
  662. else
  663. $(static): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.o
  664. endif
  665. -@mkdir -p $(shell dirname $@)
  666. @echo "Creating static library for $(NAME)"
  667. $(SILENT)rm -f $@
  668. $(SILENT)$(AR) crs $@ $^
  669. # ---------------------------------------------------------------------------------------------------------------------
  670. # macOS files
  671. $(TARGET_DIR)/%.app/Contents/Info.plist: $(DPF_PATH)/utils/plugin.app/Contents/Info.plist
  672. -@mkdir -p $(shell dirname $@)
  673. $(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@
  674. $(TARGET_DIR)/%/Contents/Info.plist: $(DPF_PATH)/utils/plugin.bundle/Contents/Info.plist
  675. -@mkdir -p $(shell dirname $@)
  676. $(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@
  677. $(TARGET_DIR)/%/Contents/PkgInfo: $(DPF_PATH)/utils/plugin.bundle/Contents/PkgInfo
  678. -@mkdir -p $(shell dirname $@)
  679. $(SILENT)cp $< $@
  680. $(TARGET_DIR)/%/Resources/empty.lproj: $(DPF_PATH)/utils/plugin.bundle/Contents/Resources/empty.lproj
  681. -@mkdir -p $(shell dirname $@)
  682. $(SILENT)cp $< $@
  683. # ---------------------------------------------------------------------------------------------------------------------
  684. # format-specific files
  685. $(TARGET_DIR)/$(NAME).component/Contents/Info.plist: $(BUILD_DIR)/export$(APP_EXT)
  686. -@mkdir -p $(shell dirname $@)
  687. cd $(TARGET_DIR)/$(NAME).component/Contents && $(abspath $<) "$(NAME)"
  688. # ---------------------------------------------------------------------------------------------------------------------
  689. -include $(OBJS_DSP:%.o=%.d)
  690. ifneq ($(UI_TYPE),)
  691. -include $(OBJS_UI:%.o=%.d)
  692. endif
  693. -include $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.d
  694. -include $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.d
  695. -include $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.d
  696. -include $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.d
  697. -include $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.d
  698. -include $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.d
  699. -include $(BUILD_DIR)/DistrhoPluginMain_CLAP.cpp.d
  700. -include $(BUILD_DIR)/DistrhoPluginMain_AU.cpp.d
  701. -include $(BUILD_DIR)/DistrhoPluginMain_Export.cpp.d
  702. -include $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.d
  703. -include $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.d
  704. -include $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.d
  705. -include $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.d
  706. -include $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.d
  707. -include $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.d
  708. -include $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.d
  709. -include $(BUILD_DIR)/DistrhoUIMain_CLAP.cpp.d
  710. -include $(BUILD_DIR)/DistrhoUIMain_AU.cpp.d
  711. -include $(BUILD_DIR)/DistrhoUIMain_SHARED.cpp.d
  712. -include $(BUILD_DIR)/DistrhoUIMain_STATIC.cpp.d
  713. # ---------------------------------------------------------------------------------------------------------------------