|
- /*
- * DISTRHO Plugin Framework (DPF)
- * Copyright (C) 2012-2019 Filipe Coelho <falktx@falktx.com>
- *
- * Permission to use, copy, modify, and/or distribute this software for any purpose with
- * or without fee is hereby granted, provided that the above copyright notice and this
- * permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
- * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
- * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
- * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
- * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
- * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
- #include "../Geometry.hpp"
- #include "../OpenGL.hpp"
-
- START_NAMESPACE_DGL
-
- // -----------------------------------------------------------------------
- // Line
-
- template<typename T>
- void Line<T>::draw()
- {
- DISTRHO_SAFE_ASSERT_RETURN(fPosStart != fPosEnd,);
-
- glBegin(GL_LINES);
-
- {
- glVertex2d(fPosStart.fX, fPosStart.fY);
- glVertex2d(fPosEnd.fX, fPosEnd.fY);
- }
-
- glEnd();
- }
-
- // -----------------------------------------------------------------------
- // Circle
-
- template<typename T>
- void Circle<T>::_draw(const bool outline)
- {
- DISTRHO_SAFE_ASSERT_RETURN(fNumSegments >= 3 && fSize > 0.0f,);
-
- double t, x = fSize, y = 0.0;
-
- glBegin(outline ? GL_LINE_LOOP : GL_POLYGON);
-
- for (uint i=0; i<fNumSegments; ++i)
- {
- glVertex2d(x + fPos.fX, y + fPos.fY);
-
- t = x;
- x = fCos * x - fSin * y;
- y = fSin * t + fCos * y;
- }
-
- glEnd();
- }
-
- // -----------------------------------------------------------------------
- // Triangle
-
- template<typename T>
- void Triangle<T>::_draw(const bool outline)
- {
- DISTRHO_SAFE_ASSERT_RETURN(fPos1 != fPos2 && fPos1 != fPos3,);
-
- glBegin(outline ? GL_LINE_LOOP : GL_TRIANGLES);
-
- {
- glVertex2d(fPos1.fX, fPos1.fY);
- glVertex2d(fPos2.fX, fPos2.fY);
- glVertex2d(fPos3.fX, fPos3.fY);
- }
-
- glEnd();
- }
-
- // -----------------------------------------------------------------------
- // Rectangle
-
- template<typename T>
- void Rectangle<T>::_draw(const bool outline)
- {
- DISTRHO_SAFE_ASSERT_RETURN(fSize.isValid(),);
-
- glBegin(outline ? GL_LINE_LOOP : GL_QUADS);
-
- {
- glTexCoord2f(0.0f, 0.0f);
- glVertex2d(fPos.fX, fPos.fY);
-
- glTexCoord2f(1.0f, 0.0f);
- glVertex2d(fPos.fX+fSize.fWidth, fPos.fY);
-
- glTexCoord2f(1.0f, 1.0f);
- glVertex2d(fPos.fX+fSize.fWidth, fPos.fY+fSize.fHeight);
-
- glTexCoord2f(0.0f, 1.0f);
- glVertex2d(fPos.fX, fPos.fY+fSize.fHeight);
- }
-
- glEnd();
- }
-
- // -----------------------------------------------------------------------
- // Possible template data types
-
- template class Point<double>;
- template class Point<float>;
- template class Point<int>;
- template class Point<uint>;
- template class Point<short>;
- template class Point<ushort>;
-
- template class Size<double>;
- template class Size<float>;
- template class Size<int>;
- template class Size<uint>;
- template class Size<short>;
- template class Size<ushort>;
-
- template class Line<double>;
- template class Line<float>;
- template class Line<int>;
- template class Line<uint>;
- template class Line<short>;
- template class Line<ushort>;
-
- template class Circle<double>;
- template class Circle<float>;
- template class Circle<int>;
- template class Circle<uint>;
- template class Circle<short>;
- template class Circle<ushort>;
-
- template class Triangle<double>;
- template class Triangle<float>;
- template class Triangle<int>;
- template class Triangle<uint>;
- template class Triangle<short>;
- template class Triangle<ushort>;
-
- template class Rectangle<double>;
- template class Rectangle<float>;
- template class Rectangle<int>;
- template class Rectangle<uint>;
- template class Rectangle<short>;
- template class Rectangle<ushort>;
-
- // -----------------------------------------------------------------------
-
- END_NAMESPACE_DGL
|