MILKDROP_PRESET_VERSION=201 PSVERSION=3 PSVERSION_WARP=3 PSVERSION_COMP=0 [preset00] fRating=3.000 fGammaAdj=1.000 fDecay=0.995 fVideoEchoZoom=0.248 fVideoEchoAlpha=0.000 nVideoEchoOrientation=2 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.001 fWaveScale=0.010 fWaveSmoothing=0.270 fWaveParam=-0.380 fModWaveAlphaStart=0.710 fModWaveAlphaEnd=1.300 fWarpAnimSpeed=0.010 fWarpScale=0.010 fZoomExponent=1.00000 fShader=0.000 zoom=1.00000 rot=0.00000 cx=0.500 cy=0.500 dx=0.00500 dy=0.00000 warp=0.01000 sx=0.99990 sy=1.00180 wave_r=1.000 wave_g=1.000 wave_b=1.000 wave_x=0.500 wave_y=0.500 ob_size=0.000 ob_r=0.000 ob_g=0.800 ob_b=0.700 ob_a=0.000 ib_size=0.005 ib_r=0.000 ib_g=0.000 ib_b=0.300 ib_a=0.000 nMotionVectorsX=64.000 nMotionVectorsY=48.000 mv_dx=0.000 mv_dy=0.000 mv_l=0.850 mv_r=0.500 mv_g=0.500 mv_b=0.500 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=2.98779 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wave_0_per_point1=x = .5+.25*(sample*2)*sin(sample*100+time*10); wave_0_per_point2=y = .5+.25*(sample*2)*cos(sample*100+time*10); wave_0_per_point3=r = .5+.5*(sample*50); wave_0_per_point4=b = .5+.5*(sample*10); wave_0_per_point5=g = .5+.5*(sample*30); wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=0 shapecode_0_sides=4 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.34000 shapecode_0_ang=1.57080 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=0.000 shapecode_0_g=0.000 shapecode_0_b=0.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=0.000 shapecode_0_b2=0.500 shapecode_0_a2=0.000 shapecode_0_border_r=0.000 shapecode_0_border_g=0.000 shapecode_0_border_b=0.000 shapecode_0_border_a=0.000 shape_0_per_frame1=ang = 1.55; shape_0_per_frame2=rad = rad+.3*bass; shape_0_per_frame3=r = if(above(bass,1.5),1,0); shape_0_per_frame4=g = if(above(bass,1.5),1,0); shape_0_per_frame5=b = if(above(bass,1.5),1,0); shapecode_1_enabled=1 shapecode_1_sides=32 shapecode_1_additive=1 shapecode_1_thickOutline=1 shapecode_1_textured=0 shapecode_1_num_inst=33 shapecode_1_x=0.500 shapecode_1_y=0.500 shapecode_1_rad=0.10000 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=1.00000 shapecode_1_r=0.000 shapecode_1_g=0.500 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=0.000 shapecode_1_g2=0.500 shapecode_1_b2=0.000 shapecode_1_a2=0.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_per_frame1=trans = rand(int(q30))/15+instance-instance; shape_1_per_frame2=trans2 = rand(int(q30))/15+instance-instance; shape_1_per_frame3=trans3 = rand(int(q30))/15+instance-instance; shape_1_per_frame4=a = trans; shape_1_per_frame5= shape_1_per_frame6=x = .5 + int(rand(15))*0.01*bass_att*if(equal(int(rand(2)),1),1,-1)+instance-instance; shape_1_per_frame7=y = .5 + int(rand(15))*0.01*bass_att*if(equal(int(rand(2)),1),1,-1)+instance-instance; shape_1_per_frame8=rad = .09 + rand(int(q30))/15+instance-instance; shape_1_per_frame9=r=rand(q30)*.1+instance-instance; shape_1_per_frame10=g=rand(q30)*.1+instance-instance; shape_1_per_frame11=b=rand(q30)*.1+instance-instance; shape_1_per_frame12=r2=rand(q30)*.1+instance-instance; shape_1_per_frame13=g2=rand(q30)*.1+instance-instance; shape_1_per_frame14=b2=rand(q30)*.1+instance-instance; shape_1_per_frame15=border_r=rand(q30)*.1+instance-instance; shape_1_per_frame16=border_g=rand(q30)*.1+instance-instance; shape_1_per_frame17=border_b=rand(q30)*.1+instance-instance; shapecode_2_enabled=1 shapecode_2_sides=100 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_num_inst=7 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.03333 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=1.00000 shapecode_2_r=0.000 shapecode_2_g=0.000 shapecode_2_b=0.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=0.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.000 shape_2_per_frame1=x = int(rand(100))*.01+instance-instance; shape_2_per_frame2=y = int(rand(100))*.01+instance-instance; shape_2_per_frame3= shape_2_per_frame4=a =1; shape_2_per_frame5=vol=bass+mid+treb; shape_2_per_frame6=rad = int(rand(int(vol)))/7+instance-instance; shapecode_3_enabled=1 shapecode_3_sides=3 shapecode_3_additive=0 shapecode_3_thickOutline=1 shapecode_3_textured=1 shapecode_3_num_inst=311 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.01000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.62832 shapecode_3_tex_zoom=1.00000 shapecode_3_r=0.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=0.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=0.000 shapecode_3_border_g=0.000 shapecode_3_border_b=0.000 shapecode_3_border_a=0.000 shape_3_per_frame1=ma=ma+(above(bass,1)*3.1415*.01*bass); shape_3_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb); shape_3_per_frame3= shape_3_per_frame4=mx=mx+(.0002*cos(ma)); shape_3_per_frame5=my=my+(.0002*tan(ma)); shape_3_per_frame6= shape_3_per_frame7=mx=if(above(mx,.9),(.9-mx),mx); shape_3_per_frame8=my=if(above(my,.9),(.9-my),my); shape_3_per_frame9=mx=if(below(mx,.1),(.9+mx),mx); shape_3_per_frame10=my=if(below(my,.1),(.9+my),my); shape_3_per_frame11= shape_3_per_frame12=x=1-mx; shape_3_per_frame13=y=1-my; shape_3_per_frame14= shape_3_per_frame15=ang=(sin(time*.35)+1)*3; shape_3_per_frame16=//a=(above(bass+mid+treb,.8)); shape_3_per_frame17=pi23=4*asin(1)*.333333333; shape_3_per_frame18=t1=bass+mid+treb; per_frame_init_1=mv_x=64;mv_y=48; per_frame_init_2=nut=0; per_frame_init_3=stp=0;stq=0; per_frame_init_4=rtp=0;rtq=0; per_frame_init_5=wvr=0; per_frame_init_6=decay=0; per_frame_init_7=dcsp=0 per_frame_init_8= per_frame_1=//martin no religion / my omniversal absence for changing the background light per_frame_2=vb = vb*0.95 + (1-vb)*pow(abs(bass-bass_att),2)*0.02; per_frame_3=vvb = vvb*0.95 + (1-vvb)*vb*0.01; per_frame_4=vm = vm*0.95 + (1-vm)*pow(abs(mid-mid_att),2)*0.02; per_frame_5=vvm = vvm*0.95 + (1-vvm)*vm*0.01; per_frame_6=vt = vt*0.95 + (1-vt)*pow(abs(treb-treb_att),2)*0.02; per_frame_7=vvt = vvt*0.95 + (1-vvt)*vt*0.01; per_frame_8=vvb = min(1,max(0,vvb)); per_frame_9=vvm = min(1,max(0,vvm)); per_frame_10=vvt = min(1,max(0,vvt)); per_frame_11=runbass=runbass+vvb; per_frame_12=runmids=runmids+vvm ; per_frame_13=runtreb=runtreb+vvt; per_frame_14=pi23=4*asin(-1)*.33333333333333; per_frame_15=atime=(runtreb+runmids+runbass)*1.85; per_frame_16=q8= (sin(atime-0*pi23)+1)*.4; per_frame_17=q9= (sin(atime-1*pi23)+1)*.4; per_frame_18=q10=(sin(atime-2*pi23)+1)*.4; per_frame_19= per_frame_20=vb = vb*0.95 + (1-vb)*pow(abs(bass-bass_att),2)*0.02; per_frame_21=vvb = vvb*0.95 + (1-vvb)*vb*0.01; per_frame_22=vm = vm*0.95 + (1-vm)*pow(abs(mid-mid_att),2)*0.02; per_frame_23=vvm = vvm*0.95 + (1-vvm)*vm*0.01; per_frame_24=vt = vt*0.95 + (1-vt)*pow(abs(treb-treb_att),2)*0.02; per_frame_25=vvt = vvt*0.95 + (1-vvt)*vt*0.01; per_frame_26=vvb = min(1,max(0,vvb)); per_frame_27=vvm = min(1,max(0,vvm)); per_frame_28=vvt = min(1,max(0,vvt)); per_frame_29=q1 = (vvt+vvm+vvb)*10; per_frame_30=q2 = (vvt+vvm+vvb)*10; per_frame_31=q3 = (vvt+vvm+vvb)*150; per_frame_32=q4 =(vvt+vvm+vvb)*10; per_frame_33=q5 =(vvt+vvm+vvb)*10; per_frame_34=q6 =(vvt+vvm+vvb)*10; per_frame_35=q4 =(vvt+vvm+vvb)*10; per_frame_36=q5 =(vvt+vvm+vvb)*10; per_frame_37=q6 =(vvt+vvm+vvb)*10; per_frame_38=q7 =(vvt+vvm+vvb)*10; per_frame_39=q11=(vvt+vvm+vvb)*10; per_frame_40=q12=(vvt+vvm+vvb)*10; per_frame_41=q13=(vvt+vvm+vvb)*10; per_frame_42=q14=(vvt+vvm+vvb)*10; per_frame_43=q15=(vvt+vvm+vvb)*10; per_frame_44=q16=(vvt+vvm+vvb)*10; per_frame_45=q17=(vvt+vvm+vvb)*10; per_frame_46=q18=(vvt+vvm+vvb)*10; per_frame_47=q19=(vvt+vvm+vvb)*10; per_frame_48=q20=(vvt+vvm+vvb)*10; per_frame_49=q21=(vvt+vvm+vvb)*10; per_frame_50=q22=(vvt+vvm+vvb)*10; per_frame_51=q23=(vvt+vvm+vvb)*10; per_frame_52=q24=(vvt+vvm+vvb)*10; per_frame_53=q25=(vvt+vvm+vvb)*10; per_frame_54=q26=(vvt+vvm+vvb)*10; per_frame_55=q27=(vvt+vvm+vvb)*10; per_frame_56=q28=(vvt+vvm+vvb)*10; per_frame_57=q29=(vvt+vvm+vvb)*10; per_frame_58=q30=(vvt+vvm+vvb)*150; per_frame_59=q31=(vvt+vvm+vvb)*10; per_frame_60=q32=(vvt+vvm+vvb)*10; per_frame_61= per_frame_62= per_frame_63= per_frame_64=decay=1.0; per_frame_65=zoom=1.009; per_frame_66=dx=0;dy=0;sx=1.000001;sy=0.999999; per_frame_67= per_frame_68=mv_r=.360+(((cos(time/5)*0.3)+0.5*0.5)*0.1); per_frame_69=mv_g=.390+(((sin(time/7)*0.3)+0.5*0.5)*0.1); per_frame_70=mv_b=.500+((sin((time/7)+0.9)+0.5*0.5)*0.1); per_frame_71= per_frame_72= per_frame_73=cx=-1;cy=2;rot=-treb*0.002; per_frame_74= per_frame_75=cx=sin(time*0.1)*1.5 + 0.5; per_frame_76=cy=cos(time*0.2)*1.5 + 0.5 per_pixel_1=//adv=min( (bass*bass*bass), 1); per_pixel_2=//warp=1*((( atan(time/3) *0.5+0.5)*3)* (x*rad)*2 )+( (y*ang)*2 )*rad; per_pixel_3=//warp=warp*adv; per_pixel_4= per_pixel_5=//dx=cos(y)*0.005*(rad+2)*treb ; per_pixel_6=//dy=sin(x)*0.005*(rad+2)*treb per_pixel_7= per_pixel_8=//Do people that don't do drugs make shit like this?? warp_1=`float2 polar, factorA, factorB, product; warp_2=` warp_3=`shader_body warp_4=`{ warp_5=` warp_6=`float z = q30; warp_7=`float d = q31; warp_8=`float pi = q28; warp_9=`float pi2inv = q29; warp_10=`float mask_apex = q32; warp_11=`float zoom = q27; warp_12=` warp_13=`float2 c = zoom*(uv-0.5)*aspect.xy; warp_14=` warp_15=`float camera_apex = atan2( length(c),z); warp_16=` warp_17=`bool mask = mask_apex >= camera_apex; warp_18=` warp_19=`float longitude = atan2(c.x,c.y); warp_20=`float latitude = (pi - camera_apex + asin(d*sin(camera_apex))); warp_21=` warp_22=`float2 polar = float2(longitude,latitude); warp_23=` warp_24=`float3 p = float3( sin(polar.x)*sin(polar.y),cos(polar.x)*sin(polar.y),cos(polar.y)); warp_25=` warp_26=`factorA = p.zy; warp_27=`factorB = float2(q20,q21); warp_28=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y,factorA.x*factorB.y + factorA.y*factorB.x); warp_29=`p.zy = product.xy; warp_30=` warp_31=`factorA = p.zx; warp_32=`factorB = float2(q22,q23); warp_33=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y,factorA.x*factorB.y + factorA.y*factorB.x); warp_34=`p.zx = product.xy; warp_35=` warp_36=`factorA = p.yx; warp_37=`factorB = float2(q24,q25); warp_38=`product = float2( factorA.x*factorB.x - factorA.y*factorB.y, factorA.x*factorB.y + factorA.y*factorB.x); warp_39=`p.yx = product.xy; warp_40=`polar = float2(atan2(p.z,p.x),atan2(p.y,length(p.xz)))*pi2inv*float2(1,2)+float2(0,0.5); warp_41=` warp_42=`polar = polar; warp_43=` warp_44=` float3 pos = float3(polar,time*0.15); warp_45=` float3 rc = tex3D(sampler_noisevol_hq, pos); warp_46=` rc += tex3D(sampler_noisevol_hq, 2*pos)*0.5; warp_47=` rc += tex3D(sampler_noisevol_hq, 4*pos)*0.25; warp_48=` rc += tex3D(sampler_noisevol_hq, 8*pos)*0.125; warp_49=` rc += tex3D(sampler_noisevol_hq, 16*pos)*0.0625; warp_50=` //rc = rc*0.556; warp_51=` rc = (rc*rc*rc)*2; warp_52=` //rc -= GetBlur1(uv); warp_53=` rc *= q3*0.5; warp_54=` warp_55=` float2 ruv = uv = 0.5 + (uv-0.5)*(1+(rc.x*.0)); warp_56=` ret = tex2D(sampler_fc_main, float2(ruv.x, ruv.y)).xyz; warp_57=` warp_58=` float3 noise2 = tex2D(sampler_noise_lq, uv_orig*texsize.xy*texsize_noise_lq.zw+rand_frame.xy); warp_59=` noise2 += lerp(rc*2, 2, rad); warp_60=` warp_61=` ret = ret+0.5*lum(cross((1-ret),(noise2)))*float3(0.6,0.5,0.4); warp_62=` ret -= lerp(0.0,0.1,rad); warp_63=` warp_64=` ret +=0.1*tex3d(sampler_noisevol_hq, (p+time*0.1)*0.7)*mask; warp_65=` warp_66=` warp_67=`float4 noise9 = tex3D(sampler_noisevol_hq, warp_68=` ((polar.xyy*q27 warp_69=` )*texsize.xyy*texsize_noisevol_hq.zww warp_70=` ).xyz* warp_71=` float3(1,1,0)*0.05 + warp_72=` time*float3(0,0,1)*q29 warp_73=` ); warp_74=`if(ret.x> q21*roam_cos.y && ret.x<= q24*roam_sin.x)ret.y -= (noise9).x*.5; warp_75=`if(ret.y> q22*roam_sin.x && ret.y<= q25*roam_cos.x)ret.z -= (noise9).y*.5; warp_76=`if(ret.z> q23*roam_cos.x && ret.z<= q26*roam_sin.y)ret.x -= (noise9).z*.5; warp_77=`}