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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2020 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 6 End-User License
- Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
-
- End User License Agreement: www.juce.com/juce-6-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
-
- /*******************************************************************************
- The block below describes the properties of this module, and is read by
- the Projucer to automatically generate project code that uses it.
- For details about the syntax and how to create or use a module, see the
- JUCE Module Format.md file.
-
-
- BEGIN_JUCE_MODULE_DECLARATION
-
- ID: juce_opengl
- vendor: juce
- version: 6.0.7
- name: JUCE OpenGL classes
- description: Classes for rendering OpenGL in a JUCE window.
- website: http://www.juce.com/juce
- license: GPL/Commercial
-
- dependencies: juce_gui_extra
- OSXFrameworks: OpenGL
- iOSFrameworks: OpenGLES
- linuxLibs: GL
- mingwLibs: opengl32
-
- END_JUCE_MODULE_DECLARATION
-
- *******************************************************************************/
-
-
- #pragma once
- #define JUCE_OPENGL_H_INCLUDED
-
- #include <juce_gui_extra/juce_gui_extra.h>
-
- #undef JUCE_OPENGL
- #define JUCE_OPENGL 1
-
- #if JUCE_IOS || JUCE_ANDROID
- #define JUCE_OPENGL_ES 1
- #endif
-
- #if JUCE_WINDOWS
- #ifndef APIENTRY
- #define APIENTRY __stdcall
- #define CLEAR_TEMP_APIENTRY 1
- #endif
- #ifndef WINGDIAPI
- #define WINGDIAPI __declspec(dllimport)
- #define CLEAR_TEMP_WINGDIAPI 1
- #endif
-
- #if JUCE_MINGW
- #include <GL/gl.h>
- #else
- #include <gl/GL.h>
- #endif
-
- #ifdef CLEAR_TEMP_WINGDIAPI
- #undef WINGDIAPI
- #undef CLEAR_TEMP_WINGDIAPI
- #endif
- #ifdef CLEAR_TEMP_APIENTRY
- #undef APIENTRY
- #undef CLEAR_TEMP_APIENTRY
- #endif
- #elif JUCE_LINUX
- #include <GL/gl.h>
- #undef KeyPress
- #elif JUCE_IOS
- #if defined (__IPHONE_12_0) && __IPHONE_OS_VERSION_MIN_REQUIRED >= __IPHONE_12_0
- #define GLES_SILENCE_DEPRECATION 1
- #endif
- #include <OpenGLES/ES3/gl.h>
- #elif JUCE_MAC
- #define JUCE_OPENGL3 1
- #if defined (MAC_OS_X_VERSION_10_14) && MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_14
- #define GL_SILENCE_DEPRECATION 1
- #endif
- #include <OpenGL/gl3.h>
- #include <OpenGL/gl3ext.h>
- #elif JUCE_ANDROID
- #include <android/native_window.h>
- #include <android/native_window_jni.h>
- #if JUCE_ANDROID_GL_ES_VERSION_3_0
- #define JUCE_OPENGL3 1
- #include <GLES3/gl3.h>
- #else
- #include <GLES2/gl2.h>
- #endif
- #include <EGL/egl.h>
- #endif
-
- #if GL_ES_VERSION_3_0
- #define JUCE_OPENGL3 1
- #endif
-
- //==============================================================================
- /** This macro is a helper for use in GLSL shader code which needs to compile on both OpenGL 2.1 and OpenGL 3.0.
- It's mandatory in OpenGL 3.0 to specify the GLSL version.
- */
- #if JUCE_OPENGL3
- #if JUCE_OPENGL_ES || OPENGL_ES
- #define JUCE_GLSL_VERSION "#version 300 es"
- #else
- #define JUCE_GLSL_VERSION "#version 150"
- #endif
- #else
- #define JUCE_GLSL_VERSION ""
- #endif
-
- //==============================================================================
- #if JUCE_OPENGL_ES || defined (DOXYGEN)
- /** This macro is a helper for use in GLSL shader code which needs to compile on both GLES and desktop GL.
- Since it's mandatory in GLES to mark a variable with a precision, but the keywords don't exist in normal GLSL,
- these macros define the various precision keywords only on GLES.
- */
- #define JUCE_MEDIUMP "mediump"
-
- /** This macro is a helper for use in GLSL shader code which needs to compile on both GLES and desktop GL.
- Since it's mandatory in GLES to mark a variable with a precision, but the keywords don't exist in normal GLSL,
- these macros define the various precision keywords only on GLES.
- */
- #define JUCE_HIGHP "highp"
-
- /** This macro is a helper for use in GLSL shader code which needs to compile on both GLES and desktop GL.
- Since it's mandatory in GLES to mark a variable with a precision, but the keywords don't exist in normal GLSL,
- these macros define the various precision keywords only on GLES.
- */
- #define JUCE_LOWP "lowp"
- #else
- #define JUCE_MEDIUMP
- #define JUCE_HIGHP
- #define JUCE_LOWP
- #endif
-
- //==============================================================================
- namespace juce
- {
- class OpenGLTexture;
- class OpenGLFrameBuffer;
- class OpenGLShaderProgram;
- }
-
- #include "geometry/juce_Vector3D.h"
- #include "geometry/juce_Matrix3D.h"
- #include "geometry/juce_Quaternion.h"
- #include "geometry/juce_Draggable3DOrientation.h"
- #include "native/juce_MissingGLDefinitions.h"
- #include "opengl/juce_OpenGLHelpers.h"
- #include "opengl/juce_OpenGLPixelFormat.h"
- #include "native/juce_OpenGLExtensions.h"
- #include "opengl/juce_OpenGLRenderer.h"
- #include "opengl/juce_OpenGLContext.h"
- #include "opengl/juce_OpenGLFrameBuffer.h"
- #include "opengl/juce_OpenGLGraphicsContext.h"
- #include "opengl/juce_OpenGLImage.h"
- #include "opengl/juce_OpenGLShaderProgram.h"
- #include "opengl/juce_OpenGLTexture.h"
- #include "utils/juce_OpenGLAppComponent.h"
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