|
- /*
- ==============================================================================
-
- This is an automatically generated GUI class created by the Projucer!
-
- Be careful when adding custom code to these files, as only the code within
- the "//[xyz]" and "//[/xyz]" sections will be retained when the file is loaded
- and re-saved.
-
- Created with Projucer version: 6.0.8
-
- ------------------------------------------------------------------------------
-
- The Projucer is part of the JUCE library.
- Copyright (c) 2020 - Raw Material Software Limited.
-
- ==============================================================================
- */
-
- //[Headers] You can add your own extra header files here...
- //[/Headers]
-
- #include "SetPresetNameWindow.h"
-
-
- //[MiscUserDefs] You can add your own user definitions and misc code here...
- //[/MiscUserDefs]
-
- //==============================================================================
- SetPresetNameWindow::SetPresetNameWindow ()
- {
- //[Constructor_pre] You can add your own custom stuff here..
- //[/Constructor_pre]
-
- nameTextEditor.reset (new juce::TextEditor ("nameTextEditor"));
- addAndMakeVisible (nameTextEditor.get());
- nameTextEditor->setMultiLine (false);
- nameTextEditor->setReturnKeyStartsNewLine (false);
- nameTextEditor->setReadOnly (false);
- nameTextEditor->setScrollbarsShown (true);
- nameTextEditor->setCaretVisible (true);
- nameTextEditor->setPopupMenuEnabled (false);
- nameTextEditor->setColour (juce::TextEditor::backgroundColourId, juce::Colours::black);
- nameTextEditor->setColour (juce::CaretComponent::caretColourId, juce::Colours::white);
- nameTextEditor->setText (juce::String());
-
- cancel.reset (new juce::TextButton ("cancel"));
- addAndMakeVisible (cancel.get());
- cancel->setButtonText (TRANS("Cancel"));
- cancel->addListener (this);
- cancel->setColour (juce::TextButton::buttonColourId, juce::Colours::black);
-
- Ok.reset (new juce::TextButton ("Ok"));
- addAndMakeVisible (Ok.get());
- Ok->setButtonText (TRANS("OK"));
- Ok->addListener (this);
- Ok->setColour (juce::TextButton::buttonColourId, juce::Colours::black);
-
-
- //[UserPreSize]
- cancel->setColour (juce::ComboBox::ColourIds::outlineColourId, juce::Colours::white);
- Ok->setColour (juce::ComboBox::ColourIds::outlineColourId, juce::Colours::white);
- //[/UserPreSize]
-
- setSize (300, 150);
-
-
- //[Constructor] You can add your own custom stuff here..
- //[/Constructor]
- }
-
- SetPresetNameWindow::~SetPresetNameWindow()
- {
- //[Destructor_pre]. You can add your own custom destruction code here..
- //[/Destructor_pre]
-
- nameTextEditor = nullptr;
- cancel = nullptr;
- Ok = nullptr;
-
-
- //[Destructor]. You can add your own custom destruction code here..
- //[/Destructor]
- }
-
- //==============================================================================
- void SetPresetNameWindow::paint (juce::Graphics& g)
- {
- //[UserPrePaint] Add your own custom painting code here..
- //[/UserPrePaint]
-
- g.fillAll (juce::Colours::black);
-
- {
- int x = 0, y = proportionOfHeight (0.0000f), width = proportionOfWidth (1.0000f), height = proportionOfHeight (1.0000f);
- juce::Colour fillColour = juce::Colours::black;
- juce::Colour strokeColour = juce::Colour (0xff666666);
- //[UserPaintCustomArguments] Customize the painting arguments here..
- //[/UserPaintCustomArguments]
- g.setColour (fillColour);
- g.fillRect (x, y, width, height);
- g.setColour (strokeColour);
- g.drawRect (x, y, width, height, 1);
-
- }
-
- {
- int x = proportionOfWidth (0.0000f), y = proportionOfHeight (0.1000f), width = proportionOfWidth (1.0000f), height = proportionOfHeight (0.2000f);
- juce::String text (TRANS("Preset Name"));
- juce::Colour fillColour = juce::Colours::white;
- //[UserPaintCustomArguments] Customize the painting arguments here..
- //[/UserPaintCustomArguments]
- g.setColour (fillColour);
- g.setFont (juce::Font (15.00f, juce::Font::plain).withTypefaceStyle ("Regular"));
- g.drawText (text, x, y, width, height,
- juce::Justification::centred, true);
- }
-
- //[UserPaint] Add your own custom painting code here..
- //[/UserPaint]
- }
-
- void SetPresetNameWindow::resized()
- {
- //[UserPreResize] Add your own custom resize code here..
- //[/UserPreResize]
-
- nameTextEditor->setBounds (proportionOfWidth (0.1500f), proportionOfHeight (0.3467f), proportionOfWidth (0.7000f), proportionOfHeight (0.1733f));
- cancel->setBounds (proportionOfWidth (0.2000f), proportionOfHeight (0.7000f), proportionOfWidth (0.2500f), proportionOfHeight (0.1600f));
- Ok->setBounds (proportionOfWidth (0.5500f), proportionOfHeight (0.7000f), proportionOfWidth (0.2500f), proportionOfHeight (0.1600f));
- //[UserResized] Add your own custom resize handling here..
- //[/UserResized]
- }
-
- void SetPresetNameWindow::buttonClicked (juce::Button* buttonThatWasClicked)
- {
- //[UserbuttonClicked_Pre]
- //[/UserbuttonClicked_Pre]
-
- if (buttonThatWasClicked == cancel.get())
- {
- //[UserButtonCode_cancel] -- add your button handler code here..
- callback(0, nameTextEditor->getText());
- //[/UserButtonCode_cancel]
- }
- else if (buttonThatWasClicked == Ok.get())
- {
- //[UserButtonCode_Ok] -- add your button handler code here..
- callback(1, nameTextEditor->getText());
- //[/UserButtonCode_Ok]
- }
-
- //[UserbuttonClicked_Post]
- //[/UserbuttonClicked_Post]
- }
-
-
-
- //[MiscUserCode] You can add your own definitions of your custom methods or any other code here...
- void SetPresetNameWindow::grabTextEditorFocus()
- {
- nameTextEditor->grabKeyboardFocus();
- };
- //[/MiscUserCode]
-
-
- //==============================================================================
- #if 0
- /* -- Projucer information section --
-
- This is where the Projucer stores the metadata that describe this GUI layout, so
- make changes in here at your peril!
-
- BEGIN_JUCER_METADATA
-
- <JUCER_COMPONENT documentType="Component" className="SetPresetNameWindow" componentName=""
- parentClasses="public juce::Component" constructorParams="" variableInitialisers=""
- snapPixels="8" snapActive="1" snapShown="1" overlayOpacity="0.330"
- fixedSize="1" initialWidth="300" initialHeight="150">
- <BACKGROUND backgroundColour="ff000000">
- <RECT pos="0 0% 100% 100%" fill="solid: ff000000" hasStroke="1" stroke="1, mitered, butt"
- strokeColour="solid: ff666666"/>
- <TEXT pos="0% 10% 100% 20%" fill="solid: ffffffff" hasStroke="0" text="Preset Name"
- fontname="Default font" fontsize="15.0" kerning="0.0" bold="0"
- italic="0" justification="36"/>
- </BACKGROUND>
- <TEXTEDITOR name="nameTextEditor" id="13e287a1045d7d6d" memberName="nameTextEditor"
- virtualName="" explicitFocusOrder="0" pos="15% 34.667% 70% 17.333%"
- bkgcol="ff000000" caretcol="ffffffff" initialText="" multiline="0"
- retKeyStartsLine="0" readonly="0" scrollbars="1" caret="1" popupmenu="0"/>
- <TEXTBUTTON name="cancel" id="873979f2630a3992" memberName="cancel" virtualName=""
- explicitFocusOrder="0" pos="20% 70% 25% 16%" bgColOff="ff000000"
- buttonText="Cancel" connectedEdges="0" needsCallback="1" radioGroupId="0"/>
- <TEXTBUTTON name="Ok" id="2874357d53dac91e" memberName="Ok" virtualName=""
- explicitFocusOrder="0" pos="55% 70% 25% 16%" bgColOff="ff000000"
- buttonText="OK" connectedEdges="0" needsCallback="1" radioGroupId="0"/>
- </JUCER_COMPONENT>
-
- END_JUCER_METADATA
- */
- #endif
-
-
- //[EndFile] You can add extra defines here...
- //[/EndFile]
-
|