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- #include "ReFineLookAndFeel.h"
-
- void RefineLookAndFeel::drawRotarySlider (Graphics& g, int x, int y, int width, int height, float sliderPosProportional, float /*rotaryStartAngle*/, float /*rotaryEndAngle*/, Slider& slider)
- {
- if (RefinedSlider* s = dynamic_cast<RefinedSlider*> (&slider))
- {
- const Image& sliderImg = s->sliderImage;
- const Image& vuImg = s->vuImage;
- jassert(sliderImg.getWidth() == vuImg.getWidth() && sliderImg.getHeight() == vuImg.getHeight());
-
- const int wSubImage = sliderImg.getWidth();
- const int numImages = sliderImg.getHeight() / wSubImage;
- const int ySliderImage = wSubImage * jlimit(0, numImages - 1, static_cast<int> (sliderPosProportional * (numImages - 1) + 0.5f));
- const int yVuImage = wSubImage * jlimit(0, numImages - 1, static_cast<int> (s->getVuValue() * (numImages - 1) + 0.5f));
-
- g.drawImage(sliderImg, x, y, width, height, 0, ySliderImage, wSubImage, wSubImage, false);
- g.drawImage(vuImg, x, y, width, height, 0, yVuImage, wSubImage, wSubImage, false);
- }
- }
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