/* ============================================================================== This file is part of the dRowAudio JUCE module Copyright 2004-13 by dRowAudio. ------------------------------------------------------------------------------ dRowAudio is provided under the terms of The MIT License (MIT): Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ============================================================================== */ //============================================================================== UnityBuilder::UnityBuilder() { } UnityBuilder::~UnityBuilder() { } bool UnityBuilder::processDirectory (const File& sourceDirectory) { if (sourceDirectory.isDirectory()) { Array files; sourceDirectory.findChildFiles (files, File::findFiles + File::ignoreHiddenFiles, true); String includeString, sourceString; for (int i = 0; i < files.size(); ++i) { bool includeFile = true; File& currentFile (files.getReference (i)); // first check files if (! filesToIgnore.contains (currentFile)) { // now check for directories for (int i = 0; i < filesToIgnore.size(); ++i) { File& currentDir (filesToIgnore.getReference (i)); if (currentDir.isDirectory() && currentFile.isAChildOf (currentDir)) { includeFile = false; break; } } if (includeFile) { const String relativePath (currentFile.getRelativePathFrom (sourceDirectory)); if (currentFile.hasFileExtension (".h")) includeString << "#include \"" << relativePath << "\"" << newLine; else if (currentFile.hasFileExtension (".cpp")) sourceString << "#include \"" << relativePath << "\"" << newLine; } } } // now write the output files File outputFile (destinationFile.exists() ? destinationFile : sourceDirectory); if (outputFile.hasWriteAccess()) { File headerFile, cppFile; if (outputFile.isDirectory()) { const String baseName ("UnityBuild"); headerFile = outputFile.getNonexistentChildFile (baseName, ".h"); cppFile = outputFile.getNonexistentChildFile (baseName, ".cpp"); } else { headerFile = outputFile.getNonexistentSibling().withFileExtension (".h"); cppFile = outputFile.getNonexistentSibling().withFileExtension (".cpp"); } String headerOutput (preInclusionString); String sourceOutput (preInclusionString); headerOutput << includeString << postInclusionString; sourceOutput << "#include \"" << headerFile.getFileName() << "\"" << newLine << newLine << sourceString << postInclusionString; headerFile.replaceWithText (headerOutput); cppFile.replaceWithText (sourceOutput); return true; } } return false; } void UnityBuilder::setDestinationFile (const File& newDestinationFile) { destinationFile = newDestinationFile; } void UnityBuilder::setFilesToIgnore (const Array& filesToIgnore_) { filesToIgnore = filesToIgnore_; } void UnityBuilder::setPreAndPostString (const String& preInclusionString_, const String& postInclusionString_) { preInclusionString = preInclusionString_; postInclusionString = postInclusionString_; }