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Fix PathSet Nudge colors; Import AudibleInstruments fixes

Signed-off-by: falkTX <falktx@falktx.com>
tags/22.05
falkTX 3 years ago
parent
commit
e91ad350b4
Signed by: falkTX <falktx@falktx.com> GPG Key ID: CDBAA37ABC74FBA0
4 changed files with 65 additions and 46 deletions
  1. +1
    -1
      .github/workflows/build.yml
  2. +1
    -1
      deps/PawPaw
  3. +1
    -1
      plugins/AudibleInstruments
  4. +62
    -43
      src/custom/dep.cpp

+ 1
- 1
.github/workflows/build.yml View File

@@ -4,7 +4,7 @@ on:
push:

env:
CACHE_VERSION: 22
CACHE_VERSION: 23
DEBIAN_FRONTEND: noninteractive
HOMEBREW_NO_AUTO_UPDATE: 1
LIBGL_ALWAYS_SOFTWARE: 'true'


+ 1
- 1
deps/PawPaw

@@ -1 +1 @@
Subproject commit dbdcdb38a1cfe1487fb7f1a072cba24e4270ee43
Subproject commit 6c11b17d5f794c224fd0ee8aa872c54e36279123

+ 1
- 1
plugins/AudibleInstruments

@@ -1 +1 @@
Subproject commit fec73bc29fc3771d23e6ea03132597774f61c92e
Subproject commit 6833adeb7141a06151c9ee7059cc43d3c854c96d

+ 62
- 43
src/custom/dep.cpp View File

@@ -451,56 +451,75 @@ static inline bool invertPaint(NSVGshape* const shape, NSVGpaint& paint, const c
// Special case for PathSet colors
if (svgFileToInvert != nullptr && std::strncmp(svgFileToInvert, "/PathSet/", 9) == 0)
{
switch (paint.color)
// only invert main colors for Nudge.svg
if (std::strcmp(svgFileToInvert, "/PathSet/res/Nudge.svg") == 0)
{
// main blue tone
case 0xffdf7a1a:
if (shape->opacity == 0.5f && std::strcmp(svgFileToInvert, "/PathSet/res/AstroVibe.svg") == 0)
switch (paint.color)
{
shape->opacity = 0.2f;
case 0xffe6e6e6:
paint.color = 0xff191919;
return true;
case 0xff000000:
paint.color = 0xffffffff;
return true;
default:
return false;
}
if (shape->opacity == 0.25f)
shape->opacity = 0.75f;
return false;
// bottom logo stuff, set to full white
case 0xff000000:
if (shape->stroke.type != NSVG_PAINT_NONE)
}
// everything else
else
{
switch (paint.color)
{
paint.color = 0xffffffff;
// main blue tone
case 0xffdf7a1a:
if (shape->opacity == 0.5f && std::strcmp(svgFileToInvert, "/PathSet/res/AstroVibe.svg") == 0)
{
shape->opacity = 0.2f;
return true;
}
if (shape->opacity == 0.25f)
shape->opacity = 0.75f;
return false;
// bottom logo stuff, set to full white
case 0xff000000:
if (shape->stroke.type != NSVG_PAINT_NONE)
{
paint.color = 0xffffffff;
return true;
}
break;
// pink step 2 (pink with 50% opacity on bg)
case 0xffef73ea:
paint.color = 0xff812d7d;
return true;
// pink step 3 (pink with 33.3% opacity on bg)
case 0xfff49ff0:
paint.color = 0xff4d234c;
return true;
// pink and orange
case 0xffe941e2:
case 0xff698efb:
return false;
// blue darker 1 (blue with 50% opacity on bg)
case 0xffde944f:
case 0xffe3b080:
case 0xffe4cbb3:
case 0xfff5c99f:
case 0xfff6d1b0:
paint.color = 0xff7c4919;
return true;
// blue darker 2 (blue with 33.3% opacity on bg)
case 0xffe5d9cd:
case 0xfff8dcc2:
case 0xffe1a265:
paint.color = 0xff5b3a1a;
return true;
// blue darker 3 (blue with 25% opacity on bg)
case 0xffe5cbb3:
paint.color = 0xff4b321a;
return true;
}
break;
// pink step 2 (pink with 50% opacity on bg)
case 0xffef73ea:
paint.color = 0xff812d7d;
return true;
// pink step 3 (pink with 33.3% opacity on bg)
case 0xfff49ff0:
paint.color = 0xff4d234c;
return true;
// pink and orange
case 0xffe941e2:
case 0xff698efb:
return false;
// blue darker 1 (blue with 50% opacity on bg)
case 0xffde944f:
case 0xffe3b080:
case 0xffe4cbb3:
case 0xfff5c99f:
case 0xfff6d1b0:
paint.color = 0xff7c4919;
return true;
// blue darker 2 (blue with 33.3% opacity on bg)
case 0xffe5d9cd:
case 0xfff8dcc2:
case 0xffe1a265:
paint.color = 0xff5b3a1a;
return true;
// blue darker 3 (blue with 25% opacity on bg)
case 0xffe5cbb3:
paint.color = 0xff4b321a;
return true;
}
}



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